package game.constants;

public final class ReferenceAgent {
	
	//References to Agents
		public static final int AGENT_DRAW_LIFE = 0;	
		public static final int AGENT_NORMAL_MOVE = 1;
		public static final int AGENT_GO_TO_CLOSEST_OBJECT_ID = 2;
		public static final int AGENT_MOVE = 3;
		public static final int AGENT_ATTACK_CLOSEST_OBJECT = 4;
		public static final int AGENT_DEAD = 5;
		public static final int AGENT_HUMAN_INTERACTION_GENERATE_MONSTER = 6;
		public static final int AGENT_MONEY = 7;
		public static final int AGENT_UPDATE_CASTLE = 8;
		public static final int AGENT_ENEMY_CASTLE = 9;
		public static final int AGENT_FUNGI_CASTLE = 10;
		public static final int AGENT_BOMBERMAN_CASTLE = 11;
		public static final int AGENT_HUMAN_INTERACTION_MOVE_OBJECT = 12;
		public static final int AGENT_HUMAN_INTERACTION_MOVE_RANDOM = 13;
		public static final int AGENT_EFFECT_MOVE_RANDOM = 14;
		public static final int AGENT_SEARCH_HOUSE = 15;
		public static final int AGENT_HUMAN_INTERACTION_MOVE_PLAYER = 16;
		public static final int AGENT_HUMAN_INTERACTION_USE_POTION = 17;
		public static final int AGENT_MOVE_MONSTER = 18;
		public static final int AGENT_FOLLOW = 19;
		public static final int AGENT_ATTACK = 20;
		public static final int AGENT_HUMAN_INTERACTION_ATTACK_OBJECT = 21;
		public static final int AGENT_CREATE_OBJECT = 22;
		public static final int AGENT_HUMAN_INTERACTION_PICK_UP_OBJECT = 23;
		public static final int AGENT_HUMAN_INTERACTION_DROP_OBJECT = 24;
		public static final int AGENT_ATTACK_MONSTER = 25;
		public static final int AGENT_HUMAN_INTERACTION_EQUIPE_OBJECT = 26;
		public static final int AGENT_HUMAN_INTERACTION_UNEQUIPE_OBJECT = 27;
		public static final int AGENT_DIE = 28;
		public static final int AGENT_HUMAN_INTERACTION_GATHER_MINERALS = 29;
		public static final int AGENT_HUMAN_INTERACTION_BUILD_SCV = 21;
		public static final int AGENT_CREATE_STARCRAFT_OBJECT = 22;
		public static final int AGENT_HUMAN_INTERACTION_BUILD_BARRACK = 23;
		public static final int AGENT_BUILD = 24;
		public static final int AGENT_BUILD_FINISH = 25;
		public static final int AGENT_HUMAN_INTERACTION_BUILD_COMMAND_CENTER = 26;
		public static final int AGENT_HUMAN_INTERACTION_BUILD_MARINE = 27;
		public static final int AGENT_HUMAN_INTERACTION_BUILD_REFINERY = 28;
		public static final int AGENT_HUMAN_INTERACTION_GATHER_VESPENE_GAS = 29;
		public static final int AGENT_GIVE_VESPENE_GAS = 30;
		public static final int AGENT_HUMAN_INTERACTION_BUILD_ACADEMY = 31;
		public static final int AGENT_HUMAN_INTERACTION_BUILD_FIRE_BAT = 32;
		public static final int AGENT_REFINERY_VESPENE_GAS = 33;
		public static final int AGENT_SEARCH_TARGET_TO_ATTACK = 34;
		public static final int UNIVERSE_AGENT_WIN = 35;
		public static final int AGENT_TRANSPORT_PLAYER = 36;
		public static final int AGENT_TRANSPORT_PLAYER1 = 37;

}
